面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Face Set from Masked
Creates a new face set from Masked Geometry.
从可见面创建面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Face Set from Visible
Creates a new face set from all visible geometry.
从编辑模式选中项创建面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Face Set from Edit Mode Selection
Creates a new face set corresponding to the Edit Mode face selection.
参考
模式
雕刻模式
菜单
Face Sets ‣ Initialize Face Sets
Initializes all face sets on the mesh at once based off one of several mesh attribute properties.
模式
The mesh data attribute used to define the boundaries for the face sets.
阈值
The minimum value to consider a certain attribute a boundary when creating the face sets.
Grow/Shrink Face Sets
参考
模式
雕刻模式
菜单
Face Sets ‣ Grow/Shrink Face Sets
工具
快捷键
Ctrl-W, Ctrl-Alt-W
Expands or contracts the face set under the cursor by adding or removing surrounding faces.
按拓扑展开面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Expand Face Set by Topology
快捷键
Shift-W
Creates a face set radiating outwards from the active vertex in a uniform manner. This operator uses the same internal operator as 按拓扑展开遮罩 meaning all the hotkeys and functionality works the same as that tool.
Note
参考
模式
雕刻模式
菜单
Face Sets ‣ Expand Face Set by Topology
快捷键
Shift-Alt-W
Expands a face set by radiating outwards from the face set in a uniform manner. This operator uses the same internal operator as meaning all the hotkeys and functionality works the same as that tool.
Note
This operator is meant to be used interactively through the shortcut.
提取面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Grow/Shrink Face Sets
Creates a new mesh based on the selected face set. Once the operator is initiated, hover over the face set and LMB to create the new mesh. After the operator is finished the new mesh will be selected in Object Mode.
反转可见面组
参考
模式
雕刻模式
菜单
Face Sets ‣ Invert Visible Face Sets
Hides all geometry that is part of a face set and makes all hidden geometry that is part of a face set visible.
参考
模式
雕刻模式
菜单
Face Sets ‣ Show All Face Sets
Shows all hidden geometry that is part of a face set.
随机化颜色
参考
模式
雕刻模式
菜单
Generates a new set of random colors to render the face sets in the 3D Viewport.