轴心点
The Menu For Pivot Point
Here the pivot point has been placed relative to the selected vertex.
Most operations only work in Edit Mode, so these are greyed out if you are in any other mode.
Starting from the top, the first row is the button with three inputs alongside.
To show the PP, click the Show
button, to remove it press Hide
button, Show will change to Hide when PP is displayed.
You can still use the PP location, whether you can see it, or not.
The three inputs are; Size Factor
ranging from 0.2 to 2 and will adjust the relative size of the PP, the PP is drawn relative to the 3D View scale. The next is the Width
and this determines how bold the PP arms are ranging from 1 to 5. The last is the Alpha
and determines the translucency (Colour Alpha) of the PP, values range from 0.2 to 1.
On the next row is To Selected
, which locates the PP on a selected set of geometry. The middle button is , which locates the PP at the 3D Cursor location. The right button is To Origin
, which locates the PP on the selected Object’s Origin, you must have a selected Object.
Here the PP has been located on the weighted centre of the selected face.
The next row has Rotate and Angle, To rotate selected geometry about the PP, first set the Angle
and click Rotate
. Geometry is rotated about the View Plane (an axis normal to your screen).
Here the selected geometry has been rotated 30 degrees about the PP.
The next row has Scale
on the left, this button is used to scale the selected geometry about the PP. this uses factors as set in the last row showing X, Y and Z values. the scaling is performed about the Global
Axes. There are many ways in Blender to Scale about different axes, so it was decided not to replicate all this, this is the function I use the most for scaling.
The button on the right is Cursor To Pivot
, it will locate the 3D Cursor to the PP, this is useful if you want to use other Blender techniques for rotating, scaling, etc. but want to use the PP location.
Underneath you will see the Scale Distance
& Inputs, System Distance
is merely a copy of Distance
from the PDT Design
Section. This can be set by a variety of methods, one of which is to select two vertices and then use the Set A/D 2D Tool, found in PDT Design, or you can just type a value in.
There are circumstances where you know that a dimension in the model, lets say two vertices measure 14.3 units and that is wrong. You know that either a section, or the whole mesh needs scaling so this dimension becomes 16.2. Instead of you having to work out the scale factor yourself, you can merely type 16.2 into Scale Distance
, having set System Distance
to 14.3 and the system will calculate the scales for you, in this case; 1.14085. Should you only want to scale in one axis, set the other two to 1.
You would then select the required geometry, set the position of the PP and use the PP Scale
button.
You can write the PP location to the Object using the PP Write
button, these are stored in the form a , you will be required to confirm this, clicking OK on the popup accepts this operation, moving your cursor off the confirm dialogue cancels the operation. This facility allows you to store a PP location, easily readable, against each object, this could be, for example, the rotational centre of a hydraulic cylinder for example, where you do not want this location to also be the object origin point.
You can then read back this information to place the PP using the PP Read
button. If the custom property are not there, either because it hasn’t been written, or because you have deleted it, an error is displayed.
Confirmation is Required for the Write Operation.