折射 BSDF
Refraction BSDF.
The Refraction BSDF is used to add glossy refraction with sharp or microfacet distribution, used for materials that transmit light. For best results this node should be considered as a building block and not be used on its own, but rather mixed with a glossy node using a Fresnel factor. Otherwise it will give quite dark results at the edges for glossy refraction.
颜色
物体表面的颜色,从物理学角度讲,既光线中的不同波长被反射的概率。
影响折射的锐利程度;其值设定为0.0时非常清晰,值越高越平滑。
法向
用于着色的法向;如果没有连接其它选项,则使用默认着色法向。
分布
双向散射分布函数
标准着色器输出。
折射着色器效果。