Realize Instances Node
Realize Instances node.
The Realize Instances node makes any instances (efficient duplicates of the same geometry) into real geometry data. This makes it possible to affect each instance individually, whereas without this node, the exact same changes are applied to every instance of the same geometry. However, performance can become much worse when the input contains many instances of complex geometry, which is a fundamental limitation when procedurally processing geometry.
Note
If the input contains multiple volume instances, only the first volume component is moved to the output.
Named and anonymous attributes are propagated from the instance domain to the realized geometry. If the same attribute exists on the geometry and on an instance, the attribute values from the geometry has precedence over the values on the instances.
In order to avoid creating duplicate values, the attribute has special handling. The values or indices of each instance are combined with id values from the points on geometry data.
Warning
Like other geometry nodes, this node always outputs generic typed attributes. So instead of a attribute, it will create a “Float” attribute on the result, and it will create a generic 2D vector attribute instead of a special “UV Map” attribute. Some other areas of Blender don’t properly handle generic attributes in version 3.0.
几何数据(Geometry)
Standard geometry input.
这个节点没有属性。
几何数据(Geometry)