目标

    面板

    Physics ‣ Soft Body ‣ Goal

    Enabling this tells Blender to use the motion from animations (F-curves, armatures, parents, lattices, etc.) in the simulation. The “goal” is the desired end position for vertices based on this animation.

    See exterior forces for details.

    Use a vertex group to allow per-vertex goal weights (multiplied by the Default goal).

    Stiffness 硬度

    The spring stiffness for Goal. A low value creates very weak springs (more flexible “attachment” to the goal), a high value creates a strong spring (a stiffer “attachment” to the goal).

    阻尼

    强度

    默认

    Goal weight/strength for all vertices when no Vertex Group is assigned. If you use a vertex group the weight of a vertex defines its goal.

    最小/最大

    When you use a vertex group, you can use the Minimum and Maximum to fine-tune (clamp) the weight values. The lowest vertex weight will become Minimum, the highest value becomes Maximum.