属性

    模式

    编辑模式

    菜单

    骨架 ‣ 骨骼设置‣ …

    快捷键

    Shift-W, Shift-Ctrl-W, Alt-W

    Note that some of them are also available in the 3D Viewport, through the three pop-up menus within the same entry:

    显示线框

    始终将骨骼显示为线框。

    (也可以按 Shift-W ‣ (Deform, …)).

    Multiply Vertex Group by Envelope 通过封套乘以顶点组

    (也可以按 Shift-W ‣ (Multiply Vertex Group by Envelope, …))。

    这些设置控制骨骼如何影响其几何体与骨骼的关节半径。这将在 蒙皮部分 细讲。

    Inherit Rotation 继承旋转

    The bone automatically rotates together with its parent in Pose Mode. For more details, see the .

    (also Shift-W ‣ (Locked, …)) This will prevent all editing of the bone in Edit Mode; see bone locking.