使用顶点组

    1. 创建骨架移动时的形变网格。

    2. With the mesh selected, create an Armature modifier for your mesh (located in the Properties, Modifiers tab). Enter the name of the armature.

    修改自动分配权重从此处开始。

    1. 在骨架中选择目标骨骼。

    To select a different bone of the armature use Ctrl-LMB, this action will activate the corresponding vertex group and display related weights.

    Note

    You can only select one bone at a time in this mode (so Shift-LMB clicking does not work).

    Tip

    If the mesh skins the bones, you will not be able to see the bones because the mesh is painted. If so, enable In Front.

    If you have a symmetrical mesh and a symmetrical armature you can use . Then the mirrored groups with the mirrored weights are automatically created.

    Tip

    选择变形组

    为变形骨骼(在骨架中)进行权重绘制时,可以通过选择相应的骨骼来选择变形组。但是,当选择遮罩处于活动状态时,此顶点组选择模式会被禁用!

    粒子顶点组

    粒子散射的权重绘制。