次表面散射 (SSS)
参考
面板
渲染 ‣ 次表面散射(SSS)
用于计算散射效果的采样数量。
抖动阈值
For the effect to be efficient, samples need to be coherent and not random. This can lead to a cross-shaped pattern when the scattering radius is high. Increasing the Jitter Threshold will rotate the samples below this radius percentage in a random pattern in order to hide the visible pattern. This affects the performance if the scattering radius is large.
开启 次表面半透明 选项用于实现光线透过物体表面的效果(类似模拟人耳背面透光)。
此选项仅在附有阴影的光照环境中生效,且无法作用于间接光照。
See also