Realize Instances Node

    The Realize Instances node makes any instances (efficient duplicates of the same geometry) into real geometry data. This makes it possible to affect each instance individually, whereas without this node, the exact same changes are applied to every instance of the same geometry. However, performance can become much worse when the input contains many instances of complex geometry, which is a fundamental limitation when procedurally processing geometry.

    Note

    If the input contains multiple volume instances, only the first volume component is moved to the output.

    When merging attributes from multiple geometry inputs, the highest complexity data type is chosen for the output attribute. In other words, if a attribute has a Boolean type on one geometry input and a vector data type on another geometry, the attribute on the output geometry will have a vector data type.

    In order to avoid creating duplicate values, the attribute has special handling. The values or indices of each instance are combined with id values from the points on geometry data.

    Warning

    Like other geometry nodes, this node always outputs generic typed attributes. So instead of a attribute, it will create a “Float” attribute on the result, and it will create a generic 2D vector attribute instead of a special “UV Map” attribute. Some other areas of Blender don’t properly handle generic attributes in version 3.0.

    Custom face corner normals are also not transferred currently.

    Standard geometry input.

    这个节点没有属性。

    几何数据(Geometry)

    Standard geometry output.