自发光定义了光线从表面发射的方式,可以让任意表面变成光源。

    双向散射分布函数

    它定义了光线经过物体表面时的反射与折射方式。

    BSDFs在表面的同一侧射入光线。

    传递采样

    BSDFs通过表面发射射入光线,并留在另一侧。

    BSDFs是一种 透射型 ,透射射入光线并在其离开表面另一侧时改变其方向。

    BSDF参数

    A major difference from non-physically-based renderers is that direct light reflection from lights and indirect light reflection of other surfaces are not decoupled, but rather handled using a single BSDF. This limits the possibilities a bit, but we believe overall it is helpful in creating consistent-looking renders with fewer parameters to tune.

    粗糙度