属性
模式
编辑模式
菜单
骨架 ‣ 骨骼设置‣ …
快捷键
Shift-W, Shift-Ctrl-W, Alt-W
Note that some of them are also available in the 3D Viewport, through the three pop-up menus within the same entry:
显示线框
始终将骨骼显示为线框。
(也可以按 Shift-W ‣ (Deform, …)).
Multiply Vertex Group by Envelope 通过封套乘以顶点组
(也可以按 Shift-W ‣ (Multiply Vertex Group by Envelope, …))。
这些设置控制骨骼如何影响其几何体与骨骼的关节半径。这将在 蒙皮部分 细讲。
Inherit Rotation 继承旋转
The bone automatically rotates together with its parent in Pose Mode. For more details, see the .
(also Shift-W ‣ (Locked, …)) This will prevent all editing of the bone in Edit Mode; see bone locking.