重建

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    Reconstruction ‣ Set Origin

    Transform camera in a way which makes active track to be moved to a scene origin. Only translation is applied to the camera.

    设置基面

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    Reconstruction ‣ Set Floor

    Use selected three markers to define a floor. Camera will be transformed in a way which makes the selected markers to be flat (have Z = 0).

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    Reconstruction ‣ Set Wall

    Similar to the floor orientation, but defines a wall (selected tracks are placed onto the XZ plane).

    Set X/Y Axis

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    Reconstruction ‣ Set X/Y Axis

    Transform camera in a way which makes active track to become on X or Y axis. No translation is applied, meaning scene origin which was specified before will be preserved.

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    Reconstruction ‣ Set Scale

    Scale camera or tracking object in a way which makes distance between two selected tracks match the given value in Distance.

    设置解算比例

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    Reconstruction ‣ Apply Solution Scale

    Similar to 设置缩放, but actually modifies the tracking data.

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    Reconstruction ‣ Link Empty to Track

    Creates new empty in 3D Viewport and appends constraint which parts it to the active track.

    网格 3D 标记

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    Reconstruction ‣ 3D Markers to Mesh