着色
模式
物体模式
菜单
物体(Object) ‣ 平滑着色(Shade Smooth)
The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, and in Object Mode, select Shade Smooth in the Object menu. This forces the assignment of the “smoothing” attribute to each face in the mesh, including when you add or delete geometry.
可以注意到物体的轮廓仍然是棱角分明的。激活光滑属性实际上并没有修改物体的几何形状,只是改变了表面着色的计算方式(对法向进行插值),造成光滑表面的错觉而已。
参考
模式
物体模式
菜单
物体(Object) ‣ 平滑着色(Shade Smooth)
Automatically applies smooth shading to faces with a defined shallow angle and all other faces are sharp. This method works great for objects with both sharp and smooth areas.
When this operator is used it enables the Auto Smooth property. See for more details.
参考
模式
物体模式
菜单
物体(Object) ‣ 平直着色(Shade Flat)