3D游标

    There are a few methods to position the 3D Cursor.

    参考

    模式

    物体模式、编辑模式、姿态模式

    工具

    Cursor 游标

    快捷键

    Shift-RMB

    The Cursor tool offers the most flexibility. Simply select it in the Toolbar and click a point in the scene with LMB to place the 3D Cursor there. In the tool settings, you can choose how it should be oriented: by default, it matches the view orientation, but you can also make it match the surface normal of a piece of geometry, or the transform orientation.

    Alternatively, you can press Shift-RMB with any tool selected. In this case, the 3D Cursor will always be aligned to the view orientation.

    For accuracy you should use two perpendicular orthogonal 3D Viewports, i.e. any combination of top Numpad7, front Numpad1 and side Numpad3. That way you can control the positioning along two axes in one view and determine the depth in the other.

    By default, the depth of the geometry under the cursor is used. This can be disabled using the Cursor Surface Project toggle in the .

    参考

    模式

    所有模式

    面板

    侧栏(Sidebar region) ‣ 视图(View) ‣ 3D游标(3D Cursor)

    侧栏中的3D游标面板。

    The 3D Cursor can also be positioned and oriented by editing the respective values in the Sidebar.

    参考

    模式

    物体模式、编辑模式、姿态模式

    菜单

    Object/Mesh/… ‣ Snap ‣ Cursor to …

    快捷键

    Shift-S