基本体
模式
物体模式和编辑模式
菜单
添加 ‣ 曲线
快捷键
Shift-A
See also
When adding curves there are some common options like other Objects.
Eventually all the primitive curves will be replaced to use the same curve system used for hair curves. Until this is done, their features will diverge.
They can be converted interchangeably to access the full range of edit and sculpting functionalities.
In Object/Edit Mode, the Add Curve menu, provides a few different curve primitives:
添加一段由2个控制点构成的开放2D贝塞尔曲线。
贝塞尔圆环
添加一个闭合的2D贝塞尔圆环(由四个控制点构成)。
添加一段由4个控制点构成的开放2D NURBS 曲线,其结点 均匀 分布。
NURBS圆环
添加一个2D NURBS 闭合圆环 (由8个控制点构成)。
添加一段由5个对齐的控制点构成的开放3D NURBS 曲线,并启用 端点 结点和 曲线路径 设置。
Empty Hair
Assigns the active object as the Surface.
Adds a Geometry Nodes modifier to deform the curves on the surface.
The curves can be edited via .
Note
Hair curves currently have the following limitations:
No Edit Mode.
Not supported in Wireframe viewport shading.