简介
An example of a rotation locked to the local Y axis, with two bones selected.
此外,这些动作的局部空间是骨骼自己的空间(当您启用 骨架 面板的 轴向 选项时可见)。这在使用轴锁定时尤为重要,例如 姿态模式 中没有特定的“骨扭转”工具,因为你可以通过按 R Y Y 键锁定在局部Y轴上的方式围绕骨骼的主轴旋转… 这也适用于选定的几个骨骼; 每个骨骼都锁定到自己的局部轴!
When you pose your armature, you are supposed to have one or more objects skinned on it! And obviously, when you transform a bone in Pose Mode, its related objects or object’s shape is moved/deformed accordingly, in real-time. Unfortunately, if you have a complex rig set-up and/or a heavy skin object, this might produce lag during interactive editing. If you experience such troubles, try enabling the Delay Deform button in the Armature panel the skin objects will only be updated once you confirm the transform operation.