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    This operator will mirror the selected bones along the X axis based on Blender’s bone naming convention for symmetrical armatures, either from left to right or right to left, depending on the selection.

    Note

    If the side of the bone cannot be determined, it will be ignored.

    Symmetrized bone and constraint properties will have the necessary changes to mirror their behaviors. When symmetrizing bones with , the necessary keyframes will be added to the target Action to result in symmetrical movement when the Action is activated.

    Note

    Note that bone or constraint drivers will not be created or affected in any way.