工作流程

    Whenever the camera is basically fixed, or at least “almost” stationary, and the footage is crisp and without motion blur, perfect stabilization is easy to achieve. This might be the case when a tripod was used, but wind or vibrations on the floor (e.g. on a stage) caused some minor shakes. Shoulder camera shots done by an experienced operator also frequently fall into this category.

    • Use as few points as possible. Start with a single point right on the main subject.

    • After enabling the basic (location) stabilization, consider if you really need rotation stabilization. Often, some minor, slow swinging movements are not really noticeable and do not warrant the additional working time and quality loss caused by rotation and scale stabilization.

    • For rotation, start with one extra point, well spaced but preferably still attached to the main subject.

    • Consider to fix some slow residual motion by manually animating the “Expected *“ parameters, before you even think of adding more tracking markers. Because doing so is often not worth the effort.

    • If you need to add more points, the most important goal is to achieve symmetry. Place location tracking points symmetrically above and below the horizon. Place rotation tracking points into diagonally opposed direction, always centered around the main focal area.

    The 2D stabilizer can not work miracles; some flaws simply can not be fixed satisfactory. Notorious issues are motion blur, rolling shutter, pumping autofocus and moving compression artifacts. Especially if you do succeed with basic stabilization, such image flaws become yet the more noticeable and annoying. When on set or on location, it might be tempting to “fix matters in postpro”. Resist that deception, it rarely works out well.

    • Prefer higher frame rates. The more temporal resolution the stabilizer has to work on, the better the results. If you have the option to choose between progressive and interlaced modes, by all means use interlaced and deinterlace the footage to the doubled frame rate. This can be done with the yadif filter of FFmpeg: use the mode 1 ().

    • Switch off autofocus. Better plan your movement beforehand, set a fixed focus and rely on depth of field through using a small aperture. Pumping movements might not be so noticeable to the human observer, but the feature tracking tends to slide away on defocused image elements; fixing this manually after the fact can cause a huge waste of time.

    • Increase the lighting level, at least use a higher sensitivity. This helps to set a fast shutter speed plus a small aperture. Better lighting and good exposure also help to reduce the impact of compression artifacts. If you can, also select a codec with less data reduction, better color space, etc. Inevitably, we’re loosing some quality through the interpolation necessary for stabilization. Plus we’re loosing some quality due to color space conversion.

    When the footage builds on elaborate intended movement of the camera, the process of stabilization becomes more involved — especially when there is a shift in the main area of interest within the shot. When working with many tracks and fine-grained animation, it is easy to get into a situation where additional manipulations actually decrease the quality, while it might be hard to spot and locate the root cause of problems. Recommendation is to proceed systematically, starting from the general outline down to tweaking of specific aspects.

    1. Understand the nature of the movements in the shot, both the intended and the accidental.

    2. Track some relevant features for location.

    3. Establish the basic location stabilization. This includes the decision, which feature to use for what segment of the shot. Work with the track weights to get an overall consistent movement of the weight center, in accordance with the inherent focus of the shot.

    4. Fine-tuning pass:

      Break down the whole duration of the shot into logical segments to define the intended camera movement. Then refine those segments incrementally step-by-step, until the overall result looks satisfactory…

    Animating some parameters over duration of the shot is often necessary, at least to get the final touch, including control of the scale factor to hide the dancing black borders. Unfortunately there is a known limitation in the current version: it is not possible to open the generic animation editors (Graph editor and Dope Sheet) for animation data beyond the 3D scene. So, while it is possible to set keyframes right within the UI controls of the stabilizer (either through pressing the I key or with the help of the context menu), it is not possible to manipulate the resulting curves graphically. The only way to readjust or remove a misguided keyframe is to locate the timeline to the very frame and then use the context menu of the animated UI control. (Hint: the color of the UI control changes when you have located at precisely the frame number of the keyframe.)

    It might not be possible to track a given feature over the whole duration of the shot. The feature might be blurred or obscured; it might even move out of sight entirely, due to deliberate camera movement. In such a situation, we need another tracked feature to take on its role, and we need some overlap time to get a smooth transition without visible jump.

    Irregular Tracks.

    The stabilizer is able to deal with gaps and partial coverage within the given tracks. However, the basic assumption is that each track covers a single, fixed reference point whenever there is any usable/enabled data. Thus, you must not “reuse” a given track to follow several different points, rather you should disable and thus end one track, when tracking this feature is no longer feasible. You may include “gaps”, when a tracking point is temporarily disabled or unavailable, but you should start a new track for each distinct new feature to be tracked.