EditorSpatialGizmoPlugin
Used by the editor to define Spatial gizmo types.
allows you to define a new type of Gizmo. There are two main ways to do so: extending EditorSpatialGizmoPlugin
for the simpler gizmos, or creating a new type. See the tutorial in the documentation for more info.
To use , register it using the EditorPlugin.add_spatial_gizmo_plugin method first.
- void add_material ( name, SpatialMaterial material )
Override this method to define whether the gizmo can be hidden or not. Returns true
if not overridden.
Override this method to commit gizmo handles. Called for this plugin’s active gizmos.
- create_gizmo ( Spatial spatial ) virtual
Override this method to return a custom for the spatial nodes of your choice, return for the rest of nodes. See also has_gizmo.
- void create_handle_material ( name, bool billboard=false, texture=null )
Creates a handle material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with get_material and used in . Should not be overridden.
You can optionally provide a texture to use instead of the default icon.
Creates an icon material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with get_material and used in . Should not be overridden.
- void create_material ( String name, color, bool billboard=false, on_top=false, bool use_vertex_color=false )
Creates an unshaded material with its variants (selected and/or editable) and adds them to the internal material list. They can then be accessed with and used in EditorSpatialGizmo.add_mesh and . Should not be overridden.
Override this method to provide gizmo’s handle names. Called for this plugin’s active gizmos.
Gets actual value of a handle from gizmo. Called for this plugin’s active gizmos.
- get_material ( String name, gizmo=null )
Gets material from the internal list of materials. If an EditorSpatialGizmo is provided, it will try to get the corresponding variant (selected and/or editable).
- get_name ( ) virtual
Override this method to provide the name that will appear in the gizmo visibility menu.
- int get_priority ( ) virtual
Override this method to set the gizmo’s priority. Higher values correspond to higher priority. If a gizmo with higher priority conflicts with another gizmo, only the gizmo with higher priority will be used.
All built-in editor gizmos return a priority of -1
. If not overridden, this method will return , which means custom gizmos will automatically override built-in gizmos.
- has_gizmo ( Spatial spatial ) virtual
Override this method to define which Spatial nodes have a gizmo from this plugin. Whenever a node is added to a scene this method is called, if it returns true
the node gets a generic EditorSpatialGizmo assigned and is added to this plugin’s list of active gizmos.
- is_handle_highlighted ( EditorSpatialGizmo gizmo, index ) virtual
Gets whether a handle is highlighted or not. Called for this plugin’s active gizmos.
- bool is_selectable_when_hidden ( ) virtual
Override this method to define whether a Spatial with this gizmo should be selectable even when the gizmo is hidden.
Callback to redraw the provided gizmo. Called for this plugin’s active gizmos.
Update the value of a handle after it has been updated. Called for this plugin’s active gizmos.