AnimationNodeBlendTree
AnimationTree node resource that contains many blend type nodes.
This node may contain a sub-tree of any other blend type nodes, such as AnimationNodeTransition, , AnimationNodeBlend3, , etc. This is one of the most commonly used roots.
An AnimationNodeOutput node named is created by default.
Tutorials
Methods
CONNECTION_OK = 0 —- The connection was successful.
CONNECTION_ERROR_NO_INPUT = 1 —- The input node is
null
.CONNECTION_ERROR_NO_INPUT_INDEX = 2 —- The specified input port is out of range.
CONNECTION_ERROR_NO_OUTPUT = 3 —- The output node is
null
.CONNECTION_ERROR_SAME_NODE = 4 —- Input and output nodes are the same.
Property Descriptions
- Vector2 graph_offset
The global offset of all sub-nodes.
Adds an AnimationNode at the given position
. The name
is used to identify the created sub-node later.
- void connect_node ( input_node, int input_index, output_node )
Connects the output of an AnimationNode as input for another , at the input port specified by input_index
.
- void disconnect_node ( String input_node, input_index )
Disconnects the node connected to the specified input.
- AnimationNode get_node ( name ) const
Returns the sub-node with the specified .
- Vector2 get_node_position ( name ) const
Returns the position of the sub-node with the specified name
.
- bool has_node ( name ) const
Returns true
if a sub-node with specified name
exists.
- void remove_node ( String name )
Removes a sub-node.
- void rename_node ( name, String new_name )
Modifies the position of a sub-node.