AudioEffectCapture

    Captures audio from an audio bus in real-time.

    AudioEffectCapture is an AudioEffect which copies all audio frames from the attached audio effect bus into its internal ring buffer.

    Application code should consume these audio frames from this ring buffer using and process it as needed, for example to capture data from a microphone, implement application defined effects, or to transmit audio over the network. When capturing audio data from a microphone, the format of the samples will be stereo 32-bit floating point PCM.

    • buffer_length

    Length of the internal ring buffer, in seconds. Setting the buffer length will have no effect if already initialized.

    • can_get_buffer ( int frames ) const

    Returns if at least frames audio frames are available to read in the internal ring buffer.


    Clears the internal ring buffer.


    • get_buffer ( int frames )

    Gets the next audio samples from the internal ring buffer.

    Returns a containing exactly frames audio samples if available, or an empty PoolVector2Array if insufficient data was available.


    • get_buffer_length_frames ( ) const

    Returns the total size of the internal ring buffer in frames.


    • int get_discarded_frames ( ) const

    Returns the number of audio frames discarded from the audio bus due to full buffer.


    Returns the number of frames available to read using .


    • int get_pushed_frames ( ) const

    Returns the number of audio frames inserted from the audio bus.