NoiseTexture

    OpenSimplexNoise filled texture.

    Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.

    NoiseTexture can also generate normalmap textures.

    The class uses s to generate the texture data internally, so Texture.get_data may return if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:

    • as_normalmap

    Default

    false

    Setter

    set_as_normalmap(value)

    Getter

    is_normalmap()

    If true, the resulting texture contains a normal map created from the original noise interpreted as a bump map.


    Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.


    Default

    512

    Setter

    set_height(value)

    Getter

    get_height()

    Height of the generated texture.


    • noise

    The OpenSimplexNoise instance used to generate the noise.


    • noise_offset

    Default

    Vector2( 0, 0 )

    Setter

    set_noise_offset(value)

    Getter

    get_noise_offset()

    An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if seamless is enabled.


    Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.

    Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.


    • width

    Default

    512

    Setter

    set_width(value)

    Getter

    get_width()