NoiseTexture
OpenSimplexNoise filled texture.
Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.
NoiseTexture can also generate normalmap textures.
The class uses s to generate the texture data internally, so Texture.get_data may return if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:
- as_normalmap
Default |
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Setter | set_as_normalmap(value) |
Getter | is_normalmap() |
If true
, the resulting texture contains a normal map created from the original noise interpreted as a bump map.
- float bump_strength
Strength of the bump maps used in this texture. A higher value will make the bump maps appear larger while a lower value will make them appear softer.
Default |
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Setter | set_height(value) |
Getter | get_height() |
Height of the generated texture.
- noise
The OpenSimplexNoise instance used to generate the noise.
- noise_offset
Default |
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Setter | set_noise_offset(value) |
Getter | get_noise_offset() |
An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if seamless is enabled.
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
- width
Default |
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Setter | set_width(value) |
Getter | get_width() |