Transform2D
2×3 matrix (2 rows, 3 columns) used for 2D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of three values: x, , and the origin.
For more information, read the “Matrices and transforms” documentation article.
Tutorials
Methods
FLIP_X = Transform2D( -1, 0, 0, 1, 0, 0 ) —- The
Transform2D
that will flip something along the X axis.FLIP_Y = Transform2D( 1, 0, 0, -1, 0, 0 ) —- The
Transform2D
that will flip something along the Y axis.
Property Descriptions
- Vector2 origin
The origin vector (column 2, the third column). Equivalent to array index 2
. The origin vector represents translation.
- x
The basis matrix’s X vector (column 0). Equivalent to array index 0
.
- Vector2 y
The basis matrix’s Y vector (column 1). Equivalent to array index 1
.
- Transform2D Transform2D ( from )
Constructs the transform from a 3D Transform.
Constructs the transform from 3 values representing x, , and the origin (the three column vectors).
- Transform2D ( float rotation, position )
Constructs the transform from a given angle (in radians) and position.
- Transform2D affine_inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
- basis_xform ( Vector2 v )
Returns a vector transformed (multiplied) by the basis matrix.
This method does not account for translation (the origin vector).
- basis_xform_inv ( Vector2 v )
Returns a vector transformed (multiplied) by the inverse basis matrix.
This method does not account for translation (the origin vector).
Returns the transform’s origin (translation).
- get_rotation ( )
Returns the transform’s rotation (in radians).
- Vector2 get_scale ( )
Returns the scale.
- interpolate_with ( Transform2D transform, weight )
Returns a transform interpolated between this transform and another by a given (on the range of 0.0 to 1.0).
- Transform2D inverse ( )
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use for transforms with scaling).
- bool is_equal_approx ( transform )
Returns true
if this transform and transform
are approximately equal, by calling is_equal_approx
on each component.
- Transform2D orthonormalized ( )
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
- rotated ( float angle )
Returns a copy of the transform rotated by the given angle
(in radians), using matrix multiplication.
- scaled ( Vector2 scale )
Returns a copy of the transform scaled by the given scale
factor, using matrix multiplication.
Note: Negative X scales in 2D are not decomposable from the transformation matrix. Due to the way scale is represented with transformation matrices in Godot, negative scales on the X axis will be changed to negative scales on the Y axis and a rotation of 180 degrees when decomposed.
- translated ( Vector2 offset )
Returns a copy of the transform translated by the given , relative to the transform’s basis vectors.
Unlike and scaled, this does not use matrix multiplication.
- xform ( Variant v )
- xform_inv ( Variant v )
Inverse-transforms the given , Rect2, or by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling inverse().xform(v)
on this transform. For affine transformations (e.g. with scaling) see affine_inverse method.