CollisionShape2D
Node that represents collision shape data in 2D space.
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an to give it a detection shape, or add it to a PhysicsBody2D to create a solid object. IMPORTANT: this is an Editor-only helper to create shapes, use to get the actual shape.
- bool disabled
A disabled collision shape has no effect in the world. This property should be changed with .
- bool one_way_collision
Sets whether this collision shape should only detect collision on one side (top or bottom).
Note: This property has no effect if this CollisionShape2D
is a child of an node.
- float one_way_collision_margin
The margin used for one-way collision (in pixels). Higher values will make the shape thicker, and work better for colliders that enter the shape at a high velocity.
The actual shape owned by this collision shape.