AudioEffectReverb

    Adds a reverberation audio effect to an Audio bus.

    Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

    Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.

    • damping

    0.5

    Setter

    set_damping(value)

    Getter

    get_damping()

    Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1.


    Default

    1.0

    Setter

    set_dry(value)

    Getter

    get_dry()

    Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.


    High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.


    • predelay_feedback

    Default

    0.4

    Setter

    set_predelay_feedback(value)

    Getter

    get_predelay_feedback()

    Output percent of predelay. Value can range from 0 to 1.


    150.0

    Setter

    set_predelay_msec(value)

    Getter

    get_predelay_msec()

    Time between the original signal and the early reflections of the reverb signal, in milliseconds.


    • room_size

    Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.


    Default

    1.0

    Setter

    set_spread(value)

    Getter

    get_spread()

    Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.


    Default

    Setter

    set_wet(value)

    Getter

    get_wet()

    Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.