PlaneMesh
Class representing a planar PrimitiveMesh.
Class representing a planar PrimitiveMesh. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn’t suited for use with billboarded materials. For billboarded materials, use instead.
Note: When using a large textured (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase subdivide_depth and until you no longer notice UV jittering.
Offset from the origin of the generated plane. Useful for particles.
- Vector2 size
Size of the generated plane.
Number of subdivision along the Z axis.
- subdivide_width
Number of subdivision along the X axis.