GLTFSkeleton
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to within a script will cause an error in an exported project.
- PoolIntArray joints
- roots
- get_bone_attachment ( int idx )
- get_bone_attachment_count ( )
- Skeleton get_godot_skeleton ( )
- get_unique_names ( )
- void set_godot_bone_node ( Dictionary godot_bone_node )
- void set_unique_names ( unique_names )