GLTFSkeleton

    Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to within a script will cause an error in an exported project.


    • roots
    • get_bone_attachment ( int idx )

    • get_bone_attachment_count ( )



    • get_unique_names ( )

    • void set_godot_bone_node ( Dictionary godot_bone_node )

    • void set_unique_names ( unique_names )