Label3D

    Displays plain text in a 3D world.

    Label3D displays plain text in a 3D world. It gives you control over the horizontal and vertical alignment.

    Properties

    generate_triangle_mesh ( ) const

    get_draw_flag ( flag ) const

    void

    set_draw_flag ( flag, bool enabled )

    Enumerations

    enum DrawFlags:

    • FLAG_SHADED = 0 —- If set, lights in the environment affect the label.

    • FLAG_DOUBLE_SIDED = 1 —- If set, text can be seen from the back as well. If not, the text is invisible when looking at it from behind.

    • FLAG_DISABLE_DEPTH_TEST = 2 —- Disables the depth test, so this object is drawn on top of all others. However, objects drawn after it in the draw order may cover it.

    • FLAG_FIXED_SIZE = 3 —- Label is scaled by depth so that it always appears the same size on screen.

    • FLAG_MAX = 4 —- Represents the size of the DrawFlags enum.


    enum AlphaCutMode:

    • ALPHA_CUT_DISABLED = 0 —- This mode performs standard alpha blending. It can display translucent areas, but transparency sorting issues may be visible when multiple transparent materials are overlapping.

    • ALPHA_CUT_DISCARD = 1 —- This mode only allows fully transparent or fully opaque pixels. This mode is also known as alpha testing or 1-bit transparency.

    Note: This mode might have issues with anti-aliased fonts and outlines, try adjusting or using SDF font.

    • ALPHA_CUT_OPAQUE_PREPASS = 2 —- This mode draws fully opaque pixels in the depth prepass. This is slower than ALPHA_CUT_DISABLED or , but it allows displaying translucent areas and smooth edges while using proper sorting.

    Note: When using text with overlapping glyphs (e.g., cursive scripts), this mode might have transparency sorting issues between the main text and the outline.


    enum Align:

    • ALIGN_CENTER = 1 —- Align rows centered.

    • ALIGN_RIGHT = 2 —- Align rows to the right.

    • ALIGN_FILL = 3 —- Expand row whitespaces to fit the width.


    enum VAlign:

    • VALIGN_TOP = 0 —- Align the whole text to the top.

    • VALIGN_CENTER = 1 —- Align the whole text to the center.

    • VALIGN_BOTTOM = 2 —- Align the whole text to the bottom.

    • VALIGN_FILL = 3 —- Align the whole text by spreading the rows.

    • alpha_cut

    Default

    0

    Setter

    set_alpha_cut_mode(value)

    Getter

    get_alpha_cut_mode()

    The alpha cutting mode to use for the sprite. See AlphaCutMode for possible values.


    • alpha_scissor_threshold

    Default

    0.5

    Setter

    set_alpha_scissor_threshold(value)

    Getter

    get_alpha_scissor_threshold()

    Threshold at which the alpha scissor will discard values.


    Default

    false

    Setter

    set_autowrap(value)

    Getter

    get_autowrap()

    If true, wraps the text to the .


    Default

    0

    Setter

    set_billboard_mode(value)

    Getter

    get_billboard_mode()

    The billboard mode to use for the label. See for possible values.


    Default

    true

    Setter

    set_draw_flag(value)

    Getter

    get_draw_flag()

    If true, text can be seen from the back as well, if false, it is invisible when looking at it from behind.


    • fixed_size

    If true, the label is rendered at the same size regardless of distance.


    Setter

    set_font(value)

    Getter

    get_font()

    used for the Label3D‘s text.


    Default

    1

    Setter

    set_horizontal_alignment(value)

    Getter

    get_horizontal_alignment()

    Controls the text’s horizontal alignment. Supports left, center, right. Set it to one of the Align constants.


    • line_spacing

    Default

    0.0

    Setter

    set_line_spacing(value)

    Getter

    get_line_spacing()

    Vertical space between lines in multiline Label3D.


    Default

    Setter

    set_modulate(value)

    Getter

    get_modulate()

    Text of the Label3D.


    Default

    Setter

    set_draw_flag(value)

    Getter

    get_draw_flag()

    If true, depth testing is disabled and the object will be drawn in render order.


    • offset

    Default

    Vector2( 0, 0 )

    Setter

    set_offset(value)

    Getter

    get_offset()

    The text drawing offset (in pixels).


    The tint of ‘s outline.


    • int outline_render_priority

    Default

    -1

    Setter

    set_outline_render_priority(value)

    Getter

    get_outline_render_priority()

    Sets the render priority for the text outline. Higher priority objects will be sorted in front of lower priority objects.

    Note: This only applies if is set to ALPHA_CUT_DISABLED (default value).

    Note: This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).


    • pixel_size

    Default

    0.01

    Setter

    set_pixel_size(value)

    Getter

    get_pixel_size()

    The size of one pixel’s width on the label to scale it in 3D.


    • int render_priority

    Default

    0

    Setter

    set_render_priority(value)

    Getter

    get_render_priority()

    Sets the render priority for the text. Higher priority objects will be sorted in front of lower priority objects.

    Note: This only applies if is set to ALPHA_CUT_DISABLED (default value).

    Note: This only applies to sorting of transparent objects. This will not impact how transparent objects are sorted relative to opaque objects. This is because opaque objects are not sorted, while transparent objects are sorted from back to front (subject to priority).


    • shaded

    Default

    false

    Setter

    set_draw_flag(value)

    Getter

    get_draw_flag()

    If true, the Light in the has effects on the label.


    Default

    “”

    Setter

    set_text(value)

    Getter

    get_text()

    The text to display on screen.


    • uppercase

    Default

    false

    Setter

    set_uppercase(value)

    Getter

    is_uppercase()

    If true, all the text displays as UPPERCASE.


    Controls the text’s vertical alignment. Supports top, center, bottom. Set it to one of the constants.


    Default

    500.0

    Setter

    set_width(value)

    Getter

    get_width()

    Text width (in pixels), used for autowrap and fill alignment.

    Method Descriptions

    Returns a with the label’s vertices following its current configuration (such as its pixel_size).



    • void set_draw_flag ( flag, bool enabled )

    If true, the specified flag will be enabled. See for a list of flags.