ScriptEditor
Godot editor’s script editor.
Note: This class shouldn’t be instantiated directly. Instead, access the singleton using .
Emitted when user changed active script. Argument is a freshly activated Script.
- script_close ( script )
Emitted when editor is about to close the active script. Argument is a Script that is going to be closed.
- get_current_script ( )
Returns a Script that is currently active in editor.
- get_open_scripts ( ) const
Returns an array with all Script objects which are currently open in editor.
- void goto_line ( line_number )
Goes to the specified line in the current script.
- void open_script_create_dialog ( String base_name, base_path )
- void reload_scripts ( )
Reload all currently opened scripts from disk in case the file contents are newer.