EditorScriptPicker
Godot editor’s control for selecting the property of a Node.
Similar to EditorResourcePicker this node is used in the editor’s Inspector dock, but only to edit the script
property of a Node. Default options for creating new resources of all possible subtypes are replaced with dedicated buttons that open the “Attach Node Script” dialog. Can be used with to recreate the same behavior.
set_script_owner(value) | |
Getter |
The owner Node of the script property that holds the edited resource.