VisualShaderNode
Inherits: Resource < Reference < Object
Inherited By: VisualShaderNodeBooleanConstant, VisualShaderNodeColorConstant, VisualShaderNodeColorFunc, VisualShaderNodeColorOp, VisualShaderNodeCompare, VisualShaderNodeCubeMap, VisualShaderNodeCustom, VisualShaderNodeDeterminant, VisualShaderNodeDotProduct, VisualShaderNodeFaceForward, VisualShaderNodeFresnel, VisualShaderNodeGroupBase, VisualShaderNodeIf, VisualShaderNodeInput, VisualShaderNodeIs, VisualShaderNodeOuterProduct, VisualShaderNodeOutput, VisualShaderNodeScalarClamp, VisualShaderNodeScalarConstant, VisualShaderNodeScalarDerivativeFunc, VisualShaderNodeScalarFunc, VisualShaderNodeScalarInterp, VisualShaderNodeScalarOp, VisualShaderNodeScalarSmoothStep, VisualShaderNodeSwitch, VisualShaderNodeTexture, VisualShaderNodeTransformCompose, VisualShaderNodeTransformConstant, VisualShaderNodeTransformDecompose, VisualShaderNodeTransformFunc, VisualShaderNodeTransformMult, VisualShaderNodeTransformVecMult, VisualShaderNodeUniform, VisualShaderNodeUniformRef, VisualShaderNodeVec3Constant, VisualShaderNodeVectorClamp, VisualShaderNodeVectorCompose, VisualShaderNodeVectorDecompose, VisualShaderNodeVectorDerivativeFunc, VisualShaderNodeVectorDistance, VisualShaderNodeVectorFunc, VisualShaderNodeVectorInterp, VisualShaderNodeVectorLen, VisualShaderNodeVectorOp, VisualShaderNodeVectorRefract, VisualShaderNodeVectorScalarMix, VisualShaderNodeVectorScalarSmoothStep, VisualShaderNodeVectorScalarStep, VisualShaderNodeVectorSmoothStep
Base class for nodes in a visual shader graph.
Description
Visual shader graphs consist of various nodes. Each node in the graph is a separate object and they are represented as a rectangular boxes with title and a set of properties. Each node has also connection ports that allow to connect it to another nodes and control the flow of the shader.
Tutorials
Properties
|
Methods
get_default_input_values ( ) const | |
get_input_port_default_value ( int port ) const | |
void | set_default_input_values ( Array values ) |
void | set_input_port_default_value ( int port, Variant value ) |
Signals
- editor_refresh_request ( )
Emitted when the node requests an editor refresh. Currently called only in setter of VisualShaderNodeTexture.source, VisualShaderNodeTexture, and VisualShaderNodeCubeMap (and their derivatives).
Enumerations
enum PortType:
PORT_TYPE_SCALAR = 0 —- Floating-point scalar. Translated to
float
type in shader code.PORT_TYPE_VECTOR = 1 —- 3D vector of floating-point values. Translated to
vec3
type in shader code.PORT_TYPE_BOOLEAN = 2 —- Boolean type. Translated to
bool
type in shader code.PORT_TYPE_TRANSFORM = 3 —- Transform type. Translated to
mat4
type in shader code.PORT_TYPE_SAMPLER = 4 —- Sampler type. Translated to reference of sampler uniform in shader code. Can only be used for input ports in non-uniform nodes.
PORT_TYPE_MAX = 5 —- Represents the size of the PortType enum.
Property Descriptions
- int output_port_for_preview
Default |
|
Setter | set_output_port_for_preview(value) |
Getter | get_output_port_for_preview() |
Sets the output port index which will be showed for preview. If set to -1
no port will be open for preview.
Method Descriptions
- Array get_default_input_values ( ) const
Returns an Array containing default values for all of the input ports of the node in the form [index0, value0, index1, value1, ...]
.
Returns the default value of the input port
.
- void set_default_input_values ( Array values )
Sets the default input ports values using an Array of the form [index0, value0, index1, value1, ...]
. For example: [0, Vector3(0, 0, 0), 1, Vector3(0, 0, 0)]
.
Sets the default value for the selected input port
.