PhysicalBone
void | apply_central_impulse ( impulse ) |
void | apply_impulse ( position, Vector3 impulse ) |
( ) | |
( ) | |
( ) |
enum JointType:
JOINT_TYPE_NONE = 0
JOINT_TYPE_PIN = 1
JOINT_TYPE_HINGE = 3
JOINT_TYPE_SLIDER = 4
JOINT_TYPE_6DOF = 5
- Transform body_offset
Default |
|
Setter | set_body_offset(value) |
Getter | get_body_offset() |
- bounce
- float friction
Default | |
Setter | set_friction(value) |
get_friction() |
- gravity_scale
Default |
|
Setter | set_gravity_scale(value) |
Getter | get_gravity_scale() |
- JointType joint_type
Default |
|
Setter | set_joint_type(value) |
Getter | get_joint_type() |
- mass
Default |
|
Setter | set_mass(value) |
Getter | get_mass() |
- float weight
- void apply_central_impulse ( Vector3 impulse )
- void apply_impulse ( position, Vector3 impulse )
- get_bone_id ( ) const
- bool get_simulate_physics ( )
- is_static_body ( )