TextureLayered
Inherited By: Texture3D,
Base class for 3D texture types.
Base class for and TextureArray. Cannot be used directly, but contains all the functions necessary for accessing and using and TextureArray. Data is set on a per-layer basis. For s, the layer specifies the depth or Z-index, they can be treated as a bunch of 2D slices. Similarly, for TextureArrays, the layer specifies the array layer.
Properties
Enumerations
enum Flags:
FLAGS_DEFAULT_TEXTURE_3D = 4 —- Default flags for Texture3D. is enabled.
FLAG_MIPMAPS = 1 —- Texture will generate mipmaps on creation.
FLAG_REPEAT = 2 —- Texture will repeat when UV used is outside the 0-1 range.
FLAG_FILTER = 4 —- Use filtering when reading from texture. Filtering smooths out pixels. Turning filtering off is slightly faster and more appropriate when you need access to individual pixels.
FLAG_ANISOTROPIC_FILTER = 8 —- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios.
This results in better-looking textures when viewed from oblique angles.
- data
Returns a dictionary with all the data used by this texture.
Specifies which Flags apply to this texture.
Method Descriptions
- int get_depth ( ) const
Returns the depth of the texture. Depth is the 3rd dimension (typically Z-axis).
- get_format ( ) const
Returns the current format being used by this texture. See Format for details.
- get_height ( ) const
Returns the height of the texture. Height is typically represented by the Y-axis.
- Image get_layer_data ( layer ) const
Returns an Image resource with the data from specified layer
.
- get_width ( ) const
Returns the width of the texture. Width is typically represented by the X-axis.
Partially sets the data for a specified layer
by overwriting using the data of the specified . x_offset
and y_offset
determine where the is “stamped” over the texture. The must fit within the texture.