VisualScript
A script implemented in the Visual Script programming environment.
A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
extends an existing object, if that object’s class matches one of the script’s base classes.
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
- node_ports_changed ( String function, id )
Emitted when the ports of a node are changed.
- void add_custom_signal ( name )
Add a custom signal with the specified name to the VisualScript.
- void add_function ( String name )
Add a function with the specified name to the VisualScript.
Add a node to a function of the VisualScript.
- void add_variable ( name, Variant default_value=null, export=false )
Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
Add an argument to a custom signal added with add_custom_signal.
- custom_signal_get_argument_count ( String name ) const
Get the count of a custom signal’s arguments.
- custom_signal_get_argument_name ( String name, argidx ) const
Get the name of a custom signal’s argument.
- Variant.Type custom_signal_get_argument_type ( name, int argidx ) const
Get the type of a custom signal’s argument.
Remove a specific custom signal’s argument.
- void custom_signal_set_argument_name ( name, int argidx, argname )
Rename a custom signal’s argument.
- void custom_signal_set_argument_type ( String name, argidx, Variant.Type type )
Change the type of a custom signal’s argument.
- void custom_signal_swap_argument ( name, int argidx, withidx )
Swap two of the arguments of a custom signal.
Connect two data ports. The value of ‘s from_port
would be fed into ‘s to_port
.
Disconnect two data ports previously connected with data_connect.
- get_function_node_id ( String name ) const
Returns the id of a function’s entry point node.
- get_function_scroll ( String name ) const
Returns the position of the center of the screen for a given function.
- get_node ( String func, id ) const
Returns a node given its id and its function.
Returns a node’s position in pixels.
- get_variable_default_value ( String name ) const
Returns the default (initial) value of a variable.
- get_variable_export ( String name ) const
Returns whether a variable is exported.
- get_variable_info ( String name ) const
Returns the information for a given variable as a dictionary. The information includes its name, type, hint and usage.
- has_custom_signal ( String name ) const
Returns whether a signal exists with the specified name.
Returns whether the specified data ports are connected.
- has_function ( String name ) const
Returns whether a function exists with the specified name.
Returns whether a node exists with the given id.
Returns whether the specified sequence ports are connected.
- bool has_variable ( name ) const
Returns whether a variable exists with the specified name.
- void remove_custom_signal ( String name )
Remove a custom signal with the given name.
- void remove_function ( name )
Remove a specific function and its nodes from the script.
- void remove_node ( String func, id )
Remove a specific node.
- void remove_variable ( String name )
Remove a variable with the given name.
- void rename_custom_signal ( name, String new_name )
Change the name of a custom signal.
- void rename_function ( name, String new_name )
Change the name of a function.
- void rename_variable ( name, String new_name )
Change the name of a variable.
Connect two sequence ports. The execution will flow from of ‘s from_output
into .
Unlike , there isn’t a to_port
, since the target node can have only one sequence port.
Disconnect two sequence ports previously connected with sequence_connect.
- void set_function_scroll ( name, Vector2 ofs )
Position the center of the screen for a function.
- void set_instance_base_type ( type )
Set the base type of the script.
Position a node on the screen.
- void set_variable_default_value ( name, Variant value )
Change the default (initial) value of a variable.
Change whether a variable is exported.
- void set_variable_info ( name, Dictionary value )