LargeTexture
Deprecated. A Texture capable of storing many smaller textures with offsets.
Deprecated (will be removed in Godot 4.0). A Texture capable of storing many smaller textures with offsets.
You can dynamically add pieces (s) to this using different offsets.
( Vector2 ofs, texture ) | |
void | |
( ) const | |
( int idx ) const | |
get_piece_texture ( idx ) const | |
void | set_piece_offset ( idx, Vector2 ofs ) |
void | |
void | ( Vector2 size ) |
Adds texture
to this LargeTexture
, starting on offset .
- void clear ( )
Clears the LargeTexture
.
- get_piece_count ( ) const
Returns the number of pieces currently in this LargeTexture
.
Returns the offset of the piece with the index idx
.
- Texture get_piece_texture ( idx ) const
Returns the Texture of the piece with the index .
- void set_piece_offset ( idx, Vector2 ofs )
Sets the offset of the piece with the index idx
to ofs
.
- void set_piece_texture ( idx, Texture texture )
Sets the of the piece with index idx
to .