ProceduralSky
Type of Sky that is generated procedurally based on user input parameters.
ProceduralSky provides a way to create an effective background quickly by defining procedural parameters for the sun, the sky and the ground. The sky and ground are very similar, they are defined by a color at the horizon, another color, and finally an easing curve to interpolate between these two colors. Similarly, the sun is described by a position in the sky, a color, and an easing curve. However, the sun also defines a minimum and maximum angle, these two values define at what distance the easing curve begins and ends from the sun, and thus end up defining the size of the sun in the sky.
The ProceduralSky is updated on the CPU after the parameters change. It is stored in a texture and then displayed as a background in the scene. This makes it relatively unsuitable for real-time updates during gameplay. However, with a small enough texture size, it can still be updated relatively frequently, as it is updated on a background thread when multi-threading is available.
enum TextureSize:
TEXTURE_SIZE_256 = 0 —- Sky texture will be 256x128.
TEXTURE_SIZE_512 = 1 —- Sky texture will be 512x256.
TEXTURE_SIZE_1024 = 2 —- Sky texture will be 1024x512. This is the default size.
TEXTURE_SIZE_2048 = 3 —- Sky texture will be 2048x1024.
TEXTURE_SIZE_MAX = 5 —- Represents the size of the TextureSize enum.
- Color ground_bottom_color
Default |
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Setter | set_ground_bottom_color(value) |
Getter | get_ground_bottom_color() |
Color of the ground at the bottom.
- ground_curve
Default |
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Setter | set_ground_curve(value) |
Getter | get_ground_curve() |
How quickly the ground_horizon_color fades into the .
- float ground_energy
Default |
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Setter | set_ground_energy(value) |
Getter | get_ground_energy() |
Amount of energy contribution from the ground.
- ground_horizon_color
Default |
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Setter | set_ground_horizon_color(value) |
Getter | get_ground_horizon_color() |
Color of the ground at the horizon.
- float sky_curve
How quickly the fades into the sky_top_color.
- sky_energy
Default |
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Setter | set_sky_energy(value) |
Getter | get_sky_energy() |
Amount of energy contribution from the sky.
- Color sky_horizon_color
Default |
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Setter | set_sky_horizon_color(value) |
Getter | get_sky_horizon_color() |
Color of the sky at the horizon.
Default |
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Setter | set_sky_top_color(value) |
Getter | get_sky_top_color() |
- sun_angle_max
Default |
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Setter | set_sun_angle_max(value) |
Getter | get_sun_angle_max() |
Distance from center of sun where it fades out completely.
- float sun_angle_min
Distance from sun where it goes from solid to starting to fade.
- sun_color
Default |
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Setter | set_sun_color(value) |
Getter | get_sun_color() |
The sun’s color.
- float sun_curve
Default |
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Setter | set_sun_curve(value) |
Getter | get_sun_curve() |
How quickly the sun fades away between and sun_angle_max.
- sun_energy
Default |
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Setter | set_sun_energy(value) |
Getter | get_sun_energy() |
Amount of energy contribution from the sun.
- float sun_latitude
Default |
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Setter | set_sun_latitude(value) |
Getter | get_sun_latitude() |
The sun’s height using polar coordinates.
- sun_longitude
The direction of the sun using polar coordinates.
- TextureSize texture_size
Default |
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Setter | set_texture_size(value) |
Getter | get_texture_size() |
Size of that the ProceduralSky will generate. The size is set using TextureSize.