PanoramaSky
A type of Sky used to draw a background texture.
A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.
Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR () and OpenEXR (.exr
) image formats for this purpose.
Setter | |
Getter | get_panorama() |
to be applied to the PanoramaSky.