PanoramaSky

    A type of Sky used to draw a background texture.

    A resource referenced in an Environment that is used to draw a background. The Panorama sky functions similar to skyboxes in other engines, except it uses an equirectangular sky map instead of a cube map.

    Using an HDR panorama is strongly recommended for accurate, high-quality reflections. Godot supports the Radiance HDR () and OpenEXR (.exr) image formats for this purpose.

    Setter

    Getter

    get_panorama()

    to be applied to the PanoramaSky.