EditorScript
Base script that can be used to add extension functions to the editor.
Scripts extending this class and implementing its method can be executed from the Script Editor’s File > Run menu option (or by pressing ) while the editor is running. This is useful for adding custom in-editor functionality to Godot. For more complex additions, consider using EditorPlugins instead.
Note: Extending scripts need to have mode enabled.
Example script:
Note: The script is run in the Editor context, which means the output is visible in the console window started with the Editor (stdout) instead of the usual Godot Output dock.
This method is executed by the Editor when File > Run is used.
- void add_root_node ( node )
Adds as a child of the root node in the editor context.
Warning: The implementation of this method is currently disabled.
Returns the EditorInterface singleton instance.
- get_scene ( )