Texture3D

    Texture with 3 dimensions.

    Texture3D is a 3-dimensional that has a width, height, and depth. See also TextureArray.

    Note: s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.

    void

    ( int width, height, int depth, format, int flags=4 )

    • void create ( int width, height, int depth, format, int flags=4 )