ResourcePreloader
Resource Preloader Node.
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified built-in method which can be used in most situations, leaving the use of for more advanced scenarios.
- void add_resource ( String name, resource )
Adds a resource to the preloader with the given name
. If a resource with the given name
already exists, the new resource will be renamed to “ N” where N is an incrementing number starting from 2.
- Resource get_resource ( name ) const
Returns the resource associated to name
.
Returns the list of resources inside the preloader.
- bool has_resource ( name ) const
Returns true
if the preloader contains a resource associated to .
- void remove_resource ( String name )
Removes the resource associated to name
from the preloader.