PhysicsDirectBodyState
Direct access object to a physics body in the PhysicsServer.
Provides direct access to a physics body in the PhysicsServer, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See .
Tutorials
Methods
void | ( Vector3 force ) |
void | ( Vector3 force, position ) |
void | add_torque ( torque ) |
void | apply_central_impulse ( j ) |
void | apply_impulse ( position, Vector3 j ) |
void | ( Vector3 j ) |
get_contact_collider ( contact_idx ) const | |
get_contact_collider_object ( contact_idx ) const | |
( int contact_idx ) const | |
get_contact_collider_shape ( contact_idx ) const | |
( int contact_idx ) const | |
get_contact_count ( ) const | |
get_contact_impulse ( contact_idx ) const | |
( int contact_idx ) const | |
get_contact_local_position ( contact_idx ) const | |
( int contact_idx ) const | |
get_space_state ( ) | |
get_velocity_at_local_position ( local_position ) const | |
void | integrate_forces ( ) |
- Vector3 angular_velocity
Setter | set_angular_velocity(value) |
Getter | get_angular_velocity() |
The body’s rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in radians per second.
- center_of_mass
Getter | get_center_of_mass() |
- Vector3 inverse_inertia
The inverse of the inertia of the body.
- inverse_mass
Getter | get_inverse_mass() |
The inverse of the mass of the body.
Setter | set_linear_velocity(value) |
Getter | get_linear_velocity() |
The body’s linear velocity in units per second.
- Basis principal_inertia_axes
Getter |
- sleeping
If , this body is currently sleeping (not active).
- float step
Getter | get_step() |
The timestep (delta) used for the simulation.
- total_angular_damp
Getter | get_total_angular_damp() |
The rate at which the body stops rotating, if there are not any other forces moving it.
- Vector3 total_gravity
Getter | get_total_gravity() |
The total gravity vector being currently applied to this body.
- total_linear_damp
The rate at which the body stops moving, if there are not any other forces moving it.
- Transform transform
Setter | set_transform(value) |
Getter | get_transform() |
The body’s transformation matrix.
Method Descriptions
- void add_central_force ( Vector3 force )
Adds a constant directional force without affecting rotation.
This is equivalent to .
- void add_force ( force, Vector3 position )
Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.
- void add_torque ( torque )
Adds a constant rotational force without affecting position.
- void apply_central_impulse ( Vector3 j )
Applies a single directional impulse without affecting rotation.
This is equivalent to .
- void apply_impulse ( position, Vector3 j )
Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object’s origin.
Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector passed as parameter.
- get_contact_collider ( int contact_idx ) const
Returns the collider’s .
- int get_contact_collider_id ( contact_idx ) const
Returns the collider’s object id.
- Object get_contact_collider_object ( contact_idx ) const
Returns the collider object.
- Vector3 get_contact_collider_position ( contact_idx ) const
Returns the contact position in the collider.
- int get_contact_collider_shape ( contact_idx ) const
Returns the collider’s shape index.
- Vector3 get_contact_collider_velocity_at_position ( contact_idx ) const
Returns the linear velocity vector at the collider’s contact point.
- int get_contact_count ( ) const
Returns the number of contacts this body has with other bodies.
Note: By default, this returns 0 unless bodies are configured to monitor contacts. See .
- float get_contact_impulse ( contact_idx ) const
Impulse created by the contact. Only implemented for Bullet physics.
- Vector3 get_contact_local_normal ( contact_idx ) const
Returns the local normal at the contact point.
- Vector3 get_contact_local_position ( contact_idx ) const
Returns the local position of the contact point.
- int get_contact_local_shape ( contact_idx ) const
Returns the local shape index of the collision.
- PhysicsDirectSpaceState get_space_state ( )
Returns the current state of the space, useful for queries.
- void integrate_forces ( )
Calls the built-in force integration code.