PhysicsDirectBodyState

    Direct access object to a physics body in the PhysicsServer.

    Provides direct access to a physics body in the PhysicsServer, allowing safe changes to physics properties. This object is passed via the direct state callback of rigid/character bodies, and is intended for changing the direct state of that body. See .

    Tutorials

    Methods

    void

    ( Vector3 force )

    void

    ( Vector3 force, position )

    void

    add_torque ( torque )

    void

    apply_central_impulse ( j )

    void

    apply_impulse ( position, Vector3 j )

    void

    ( Vector3 j )

    get_contact_collider ( contact_idx ) const

    int

    get_contact_collider_object ( contact_idx ) const

    Vector3

    ( int contact_idx ) const

    get_contact_collider_shape ( contact_idx ) const

    Vector3

    ( int contact_idx ) const

    get_contact_count ( ) const

    get_contact_impulse ( contact_idx ) const

    Vector3

    ( int contact_idx ) const

    get_contact_local_position ( contact_idx ) const

    int

    ( int contact_idx ) const

    get_space_state ( )

    get_velocity_at_local_position ( local_position ) const

    void

    integrate_forces ( )

    Setter

    set_angular_velocity(value)

    Getter

    get_angular_velocity()

    The body’s rotational velocity in axis-angle format. The magnitude of the vector is the rotation rate in radians per second.


    • center_of_mass

    Getter

    get_center_of_mass()


    The inverse of the inertia of the body.


    • inverse_mass

    Getter

    get_inverse_mass()

    The inverse of the mass of the body.


    Setter

    set_linear_velocity(value)

    Getter

    get_linear_velocity()

    The body’s linear velocity in units per second.


    • Basis principal_inertia_axes

    Getter


    • sleeping

    If , this body is currently sleeping (not active).


    Getter

    get_step()

    The timestep (delta) used for the simulation.


    • total_angular_damp

    Getter

    get_total_angular_damp()

    The rate at which the body stops rotating, if there are not any other forces moving it.


    Getter

    get_total_gravity()

    The total gravity vector being currently applied to this body.


    • total_linear_damp

    The rate at which the body stops moving, if there are not any other forces moving it.


    Setter

    set_transform(value)

    Getter

    get_transform()

    The body’s transformation matrix.

    Method Descriptions

    • void add_central_force ( Vector3 force )

    Adds a constant directional force without affecting rotation.

    This is equivalent to .


    • void add_force ( force, Vector3 position )

    Adds a positioned force to the body. Both the force and the offset from the body origin are in global coordinates.


    • void add_torque ( torque )

    Adds a constant rotational force without affecting position.


    • void apply_central_impulse ( Vector3 j )

    Applies a single directional impulse without affecting rotation.

    This is equivalent to .


    • void apply_impulse ( position, Vector3 j )

    Applies a positioned impulse to the body. An impulse is time-independent! Applying an impulse every frame would result in a framerate-dependent force. For this reason it should only be used when simulating one-time impacts. The position uses the rotation of the global coordinate system, but is centered at the object’s origin.


    Apply a torque impulse (which will be affected by the body mass and shape). This will rotate the body around the vector passed as parameter.


    • get_contact_collider ( int contact_idx ) const

    Returns the collider’s .


    • int get_contact_collider_id ( contact_idx ) const

    Returns the collider’s object id.


    • Object get_contact_collider_object ( contact_idx ) const

    Returns the collider object.


    • Vector3 get_contact_collider_position ( contact_idx ) const

    Returns the contact position in the collider.


    • int get_contact_collider_shape ( contact_idx ) const

    Returns the collider’s shape index.


    • Vector3 get_contact_collider_velocity_at_position ( contact_idx ) const

    Returns the linear velocity vector at the collider’s contact point.


    • int get_contact_count ( ) const

    Returns the number of contacts this body has with other bodies.

    Note: By default, this returns 0 unless bodies are configured to monitor contacts. See .


    • float get_contact_impulse ( contact_idx ) const

    Impulse created by the contact. Only implemented for Bullet physics.


    • Vector3 get_contact_local_normal ( contact_idx ) const

    Returns the local normal at the contact point.


    • Vector3 get_contact_local_position ( contact_idx ) const

    Returns the local position of the contact point.


    • int get_contact_local_shape ( contact_idx ) const

    Returns the local shape index of the collision.


    Returns the current state of the space, useful for queries.



    • void integrate_forces ( )

    Calls the built-in force integration code.