StaticBody

    Static body for 3D physics.

    Static body for 3D physics. A static body is a simple body that is not intended to move. In contrast to , they don’t consume any CPU resources as long as they don’t move.

    Additionally, a constant linear or angular velocity can be set for the static body, so even if it doesn’t move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).

    Setter

    set_bounce(value)

    Getter

    get_bounce()

    The body’s bounciness. Values range from (no bounce) to 1 (full bounciness).

    Deprecated, use PhysicsMaterial.bounce instead via .


    The body’s constant angular velocity. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.


    • constant_linear_velocity

    Default

    Vector3( 0, 0, 0 )

    set_constant_linear_velocity(value)

    Getter

    get_constant_linear_velocity()

    The body’s constant linear velocity. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.


    The body’s friction, from 0 (frictionless) to 1 (full friction).

    Deprecated, use instead via physics_material_override.


    Setter

    set_physics_material_override(value)

    Getter

    get_physics_material_override()

    The physics material override for the body.

    If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.