CanvasItemMaterial

    A material for CanvasItems.

    s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material’s interactions with a .

    enum BlendMode:

    • BLEND_MODE_MIX = 0 —- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.

    • BLEND_MODE_SUB = 2 —- Subtractive blending mode.

    • BLEND_MODE_PREMULT_ALPHA = 4 —- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.


    enum LightMode:

    • LIGHT_MODE_NORMAL = 0 —- Render the material using both light and non-light sensitive material properties.

    • LIGHT_MODE_UNSHADED = 1 —- Render the material as if there were no light.

    • blend_mode

    Default

    Setter

    set_blend_mode(value)

    Getter

    get_blend_mode()

    The manner in which a material’s rendering is applied to underlying textures.


    The manner in which material reacts to lighting.


    • particles_anim_h_frames

    Setter

    set_particles_anim_h_frames(value)

    get_particles_anim_h_frames()

    The number of columns in the spritesheet assigned as Texture for a or CPUParticles2D.

    Note: This property is only used and visible in the editor if is true.


    • bool particles_anim_loop

    If true, the particles animation will loop.

    Note: This property is only used and visible in the editor if is .


    • int particles_anim_v_frames

    Setter

    set_particles_anim_v_frames(value)

    Getter

    get_particles_anim_v_frames()

    The number of rows in the spritesheet assigned as for a Particles2D or .

    Note: This property is only used and visible in the editor if particles_animation is true.


    This property (and other properties that depend on it) has no effect on other types of nodes.