CanvasItemMaterial
A material for CanvasItems.
s provide a means of modifying the textures associated with a CanvasItem. They specialize in describing blend and lighting behaviors for textures. Use a ShaderMaterial to more fully customize a material’s interactions with a .
enum BlendMode:
BLEND_MODE_MIX = 0 —- Mix blending mode. Colors are assumed to be independent of the alpha (opacity) value.
BLEND_MODE_SUB = 2 —- Subtractive blending mode.
BLEND_MODE_PREMULT_ALPHA = 4 —- Mix blending mode. Colors are assumed to be premultiplied by the alpha (opacity) value.
enum LightMode:
LIGHT_MODE_NORMAL = 0 —- Render the material using both light and non-light sensitive material properties.
LIGHT_MODE_UNSHADED = 1 —- Render the material as if there were no light.
- blend_mode
Default | |
Setter | set_blend_mode(value) |
Getter | get_blend_mode() |
The manner in which a material’s rendering is applied to underlying textures.
- LightMode light_mode
The manner in which material reacts to lighting.
- particles_anim_h_frames
Setter | set_particles_anim_h_frames(value) |
get_particles_anim_h_frames() |
The number of columns in the spritesheet assigned as Texture for a or CPUParticles2D.
Note: This property is only used and visible in the editor if is true
.
- bool particles_anim_loop
If true
, the particles animation will loop.
Note: This property is only used and visible in the editor if is .
- int particles_anim_v_frames
Setter | set_particles_anim_v_frames(value) |
Getter | get_particles_anim_v_frames() |
The number of rows in the spritesheet assigned as for a Particles2D or .
Note: This property is only used and visible in the editor if particles_animation is true
.
This property (and other properties that depend on it) has no effect on other types of nodes.