TextMesh
Generate an PrimitiveMesh from the text.
Generate an PrimitiveMesh from the text.
TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.
The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.
ALIGN_CENTER = 1 —- Align rows centered.
ALIGN_RIGHT = 2 —- Align rows to the right.
- float curve_step
Default |
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Setter | set_curve_step(value) |
Getter | get_curve_step() |
Step (in pixels) used to approximate Bézier curves.
- depth
Depths of the mesh, if set to 0.0
only front surface, is generated, and UV layout is changed to use full texture for the front face only.
Setter | set_font(value) |
Getter | get_font() |
Font used for the TextMesh
‘s text.
- horizontal_alignment
Controls the text’s horizontal alignment. Supports left, center and right. Set it to one of the Align constants.
- pixel_size
Default |
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Setter | set_pixel_size(value) |
Getter | get_pixel_size() |
The size of one pixel’s width on the text to scale it in 3D.
- String text
The text to generate mesh from.
- uppercase
Default |
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Setter | set_uppercase(value) |
Getter | is_uppercase() |