TextMesh

    Generate an PrimitiveMesh from the text.

    Generate an PrimitiveMesh from the text.

    TextMesh can be generated only when using dynamic fonts with vector glyph contours. Bitmap fonts (including bitmap data in the TrueType/OpenType containers, like color emoji fonts) are not supported.

    The UV layout is arranged in 4 horizontal strips, top to bottom: 40% of the height for the front face, 40% for the back face, 10% for the outer edges and 10% for the inner edges.

    • ALIGN_CENTER = 1 —- Align rows centered.

    • ALIGN_RIGHT = 2 —- Align rows to the right.

    Default

    0.5

    Setter

    set_curve_step(value)

    Getter

    get_curve_step()

    Step (in pixels) used to approximate Bézier curves.


    • depth

    Depths of the mesh, if set to 0.0 only front surface, is generated, and UV layout is changed to use full texture for the front face only.


    Setter

    set_font(value)

    Getter

    get_font()

    Font used for the TextMesh‘s text.


    • horizontal_alignment

    Controls the text’s horizontal alignment. Supports left, center and right. Set it to one of the Align constants.


    • pixel_size

    Default

    0.01

    Setter

    set_pixel_size(value)

    Getter

    get_pixel_size()

    The size of one pixel’s width on the text to scale it in 3D.


    The text to generate mesh from.


    • uppercase

    Default

    false

    Setter

    set_uppercase(value)

    Getter

    is_uppercase()