NinePatchRect

    Scalable texture-based frame that tiles the texture’s centers and sides, but keeps the corners’ original size. Perfect for panels and dialog boxes.

    Also known as 9-slice panels, NinePatchRect produces clean panels of any size, based on a small texture. To do so, it splits the texture in a 3×3 grid. When you scale the node, it tiles the texture’s sides horizontally or vertically, the center on both axes but it doesn’t scale or tile the corners.

    Properties

    get_patch_margin ( margin ) const

    void

    Signals

    • texture_changed ( )

    Emitted when the node’s texture changes.

    enum AxisStretchMode:

    • AXIS_STRETCH_MODE_STRETCH = 0 —- Stretches the center texture across the NinePatchRect. This may cause the texture to be distorted.

    • AXIS_STRETCH_MODE_TILE = 1 —- Repeats the center texture across the NinePatchRect. This won’t cause any visible distortion. The texture must be seamless for this to work without displaying artifacts between edges.

    Note: Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like AXIS_STRETCH_MODE_STRETCH.

    • AXIS_STRETCH_MODE_TILE_FIT = 2 —- Repeats the center texture across the NinePatchRect, but will also stretch the texture to make sure each tile is visible in full. This may cause the texture to be distorted, but less than . The texture must be seamless for this to work without displaying artifacts between edges.

    Note: Only supported when using the GLES3 renderer. When using the GLES2 renderer, this will behave like AXIS_STRETCH_MODE_STRETCH.

    Property Descriptions

    Default

    0

    Setter

    set_h_axis_stretch_mode(value)

    Getter

    get_h_axis_stretch_mode()

    The stretch mode to use for horizontal stretching/tiling. See for possible values.


    The stretch mode to use for vertical stretching/tiling. See for possible values.


    Default

    true

    Setter

    set_draw_center(value)

    Getter

    is_draw_center_enabled()

    If , draw the panel’s center. Else, only draw the 9-slice’s borders.


    • int patch_margin_bottom

    Default

    0

    Setter

    set_patch_margin(value)

    Getter

    get_patch_margin()

    The height of the 9-slice’s bottom row. A margin of 16 means the 9-slice’s bottom corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.


    • patch_margin_left

    The width of the 9-slice’s left column. A margin of 16 means the 9-slice’s left corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.


    • int patch_margin_right

    Default

    0

    Setter

    set_patch_margin(value)

    Getter

    get_patch_margin()

    The width of the 9-slice’s right column. A margin of 16 means the 9-slice’s right corners and side will have a width of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.


    • patch_margin_top

    Default

    0

    Setter

    set_patch_margin(value)

    Getter

    get_patch_margin()

    The height of the 9-slice’s top row. A margin of 16 means the 9-slice’s top corners and side will have a height of 16 pixels. You can set all 4 margin values individually to create panels with non-uniform borders.


    Rectangular region of the texture to sample from. If you’re working with an atlas, use this property to define the area the 9-slice should use. All other properties are relative to this one. If the rect is empty, NinePatchRect will use the whole texture.


    • texture

    Setter

    set_texture(value)

    Getter

    get_texture()

    The node’s texture resource.

    Returns the size of the margin identified by the given constant.


    • void set_patch_margin ( Margin margin, value )

    Sets the size of the margin identified by the given Margin constant to in pixels.