Area2D
2D area for detection and physics and audio influence.
2D area that detects nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.
Tutorials
Methods
get_overlapping_areas ( ) const | |
get_overlapping_bodies ( ) const | |
overlaps_area ( area ) const | |
( Node body ) const |
- area_entered ( Area2D area )
Emitted when another Area2D enters this Area2D. Requires to be set to true
.
area
the other Area2D.
Emitted when another Area2D exits this Area2D. Requires monitoring to be set to true
.
area
the other Area2D.
Emitted when one of another Area2D’s s enters one of this Area2D’s Shape2Ds. Requires to be set to true
.
area_rid
the RID of the other Area2D’s used by the Physics2DServer.
area
the other Area2D.
area_shape_index
the index of the of the other Area2D used by the Physics2DServer. Get the node with area.shape_owner_get_owner(area_shape_index)
.
local_shape_index
the index of the Shape2D of this Area2D used by the . Get the CollisionShape2D node with .
area_rid
the of the other Area2D’s CollisionObject2D used by the .
area
the other Area2D.
area_shape_index
the index of the Shape2D of the other Area2D used by the . Get the CollisionShape2D node with area.shape_owner_get_owner(area_shape_index)
.
local_shape_index
the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index)
.
- body_entered ( Node body )
Emitted when a or TileMap enters this Area2D. Requires to be set to true
. TileMaps are detected if the has Collision Shape2Ds.
body
the , if it exists in the tree, of the other PhysicsBody2D or .
- body_exited ( Node body )
Emitted when a or TileMap exits this Area2D. Requires to be set to true
. TileMaps are detected if the has Collision Shape2Ds.
body
the , if it exists in the tree, of the other PhysicsBody2D or .
Emitted when one of a PhysicsBody2D or ‘s Shape2Ds enters one of this Area2D’s s. Requires monitoring to be set to true
. s are detected if the TileSet has Collision s.
body_rid
the RID of the or TileSet‘s used by the Physics2DServer.
body
the , if it exists in the tree, of the PhysicsBody2D or .
body_shape_index
the index of the Shape2D of the or TileMap used by the . Get the CollisionShape2D node with body.shape_owner_get_owner(body_shape_index)
.
local_shape_index
the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index)
.
Emitted when one of a PhysicsBody2D or ‘s Shape2Ds exits one of this Area2D’s s. Requires monitoring to be set to true
. s are detected if the TileSet has Collision s.
body_rid
the RID of the or TileSet‘s used by the Physics2DServer.
body
the , if it exists in the tree, of the PhysicsBody2D or .
the index of the Shape2D of the or TileMap used by the . Get the CollisionShape2D node with body.shape_owner_get_owner(body_shape_index)
.
local_shape_index
the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index)
.
Enumerations
enum SpaceOverride:
SPACE_OVERRIDE_DISABLED = 0 —- This area does not affect gravity/damping.
SPACE_OVERRIDE_COMBINE = 1 —- This area adds its gravity/damping values to whatever has been calculated so far (in order).
SPACE_OVERRIDE_COMBINE_REPLACE = 2 —- This area adds its gravity/damping values to whatever has been calculated so far (in priority order), ignoring any lower priority areas.
SPACE_OVERRIDE_REPLACE = 3 —- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.
SPACE_OVERRIDE_REPLACE_COMBINE = 4 —- This area replaces any gravity/damping calculated so far (in order), but keeps calculating the rest of the areas.
- angular_damp
Default |
|
Setter | set_angular_damp(value) |
Getter | get_angular_damp() |
The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.
See ProjectSettings.physics/2d/default_angular_damp for more details about damping.
- audio_bus_name
Default |
|
Setter | set_audio_bus_name(value) |
Getter | get_audio_bus_name() |
The name of the area’s audio bus.
If true
, the area’s audio bus overrides the default audio bus.
- float gravity
Default |
|
Setter | set_gravity(value) |
Getter | get_gravity() |
The area’s gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.
- gravity_distance_scale
Default |
|
Setter | set_gravity_distance_scale(value) |
Getter | get_gravity_distance_scale() |
- bool gravity_point
Default |
|
Setter | set_gravity_is_point(value) |
Getter | is_gravity_a_point() |
If true
, gravity is calculated from a point (set via ). See also space_override.
- gravity_vec
The area’s gravity vector (not normalized). If gravity is a point (see gravity_point), this will be the point of attraction.
- linear_damp
Default |
|
Setter | set_linear_damp(value) |
Getter | get_linear_damp() |
The rate at which objects stop moving in this area. Represents the linear velocity lost per second.
See ProjectSettings.physics/2d/default_linear_damp for more details about damping.
- monitorable
Default |
|
Setter | set_monitorable(value) |
Getter | is_monitorable() |
If true
, other monitoring areas can detect this area.
- bool monitoring
Default |
|
Setter | set_monitoring(value) |
Getter | is_monitoring() |
If true
, the area detects bodies or areas entering and exiting it.
- priority
The area’s priority. Higher priority areas are processed first.
- SpaceOverride space_override
Default |
|
Setter | set_space_override_mode(value) |
Getter | get_space_override_mode() |
Override mode for gravity and damping calculations within this area. See for possible values.
Method Descriptions
- get_overlapping_areas ( ) const
Returns a list of intersecting Area2D
s. The overlapping area’s CollisionObject2D.collision_layer must be part of this area’s in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- Array get_overlapping_bodies ( ) const
Returns a list of intersecting s. The overlapping body’s CollisionObject2D.collision_layer must be part of this area’s in order to be detected.
For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.
- bool overlaps_area ( area ) const
If true
, the given area overlaps the Area2D.
Note: The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
- bool overlaps_body ( body ) const
If , the given physics body overlaps the Area2D.
Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.
The body
argument can either be a PhysicsBody2D or a instance (while TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body).