Area2D

    2D area for detection and physics and audio influence.

    2D area that detects nodes overlapping, entering, or exiting. Can also alter or override local physics parameters (gravity, damping) and route audio to a custom audio bus.

    Tutorials

    Methods

    get_overlapping_areas ( ) const

    get_overlapping_bodies ( ) const

    overlaps_area ( area ) const

    bool

    ( Node body ) const

    Emitted when another Area2D enters this Area2D. Requires to be set to true.

    area the other Area2D.


    Emitted when another Area2D exits this Area2D. Requires monitoring to be set to true.

    area the other Area2D.


    • area_shape_entered ( area_rid, Area2D area, area_shape_index, int local_shape_index )

    Emitted when one of another Area2D’s s enters one of this Area2D’s Shape2Ds. Requires to be set to true.

    area_rid the RID of the other Area2D’s used by the Physics2DServer.

    area the other Area2D.

    area_shape_index the index of the of the other Area2D used by the Physics2DServer. Get the node with area.shape_owner_get_owner(area_shape_index).

    local_shape_index the index of the Shape2D of this Area2D used by the . Get the CollisionShape2D node with .


    • area_shape_exited ( area_rid, Area2D area, area_shape_index, int local_shape_index )

    area_rid the of the other Area2D’s CollisionObject2D used by the .

    area the other Area2D.

    area_shape_index the index of the Shape2D of the other Area2D used by the . Get the CollisionShape2D node with area.shape_owner_get_owner(area_shape_index).

    local_shape_index the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index).


    • body_entered ( Node body )

    Emitted when a or TileMap enters this Area2D. Requires to be set to true. TileMaps are detected if the has Collision Shape2Ds.

    body the , if it exists in the tree, of the other PhysicsBody2D or .


    • body_exited ( Node body )

    Emitted when a or TileMap exits this Area2D. Requires to be set to true. TileMaps are detected if the has Collision Shape2Ds.

    body the , if it exists in the tree, of the other PhysicsBody2D or .


    • body_shape_entered ( RID body_rid, body, int body_shape_index, local_shape_index )

    Emitted when one of a PhysicsBody2D or ‘s Shape2Ds enters one of this Area2D’s s. Requires monitoring to be set to true. s are detected if the TileSet has Collision s.

    body_rid the RID of the or TileSet‘s used by the Physics2DServer.

    body the , if it exists in the tree, of the PhysicsBody2D or .

    body_shape_index the index of the Shape2D of the or TileMap used by the . Get the CollisionShape2D node with body.shape_owner_get_owner(body_shape_index).

    local_shape_index the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index).


    • body_shape_exited ( RID body_rid, body, int body_shape_index, local_shape_index )

    Emitted when one of a PhysicsBody2D or ‘s Shape2Ds exits one of this Area2D’s s. Requires monitoring to be set to true. s are detected if the TileSet has Collision s.

    body_rid the RID of the or TileSet‘s used by the Physics2DServer.

    body the , if it exists in the tree, of the PhysicsBody2D or .

    the index of the Shape2D of the or TileMap used by the . Get the CollisionShape2D node with body.shape_owner_get_owner(body_shape_index).

    local_shape_index the index of the of this Area2D used by the Physics2DServer. Get the node with self.shape_owner_get_owner(local_shape_index).

    Enumerations

    enum SpaceOverride:

    • SPACE_OVERRIDE_DISABLED = 0 —- This area does not affect gravity/damping.

    • SPACE_OVERRIDE_COMBINE = 1 —- This area adds its gravity/damping values to whatever has been calculated so far (in order).

    • SPACE_OVERRIDE_COMBINE_REPLACE = 2 —- This area adds its gravity/damping values to whatever has been calculated so far (in priority order), ignoring any lower priority areas.

    • SPACE_OVERRIDE_REPLACE = 3 —- This area replaces any gravity/damping, even the defaults, ignoring any lower priority areas.

    • SPACE_OVERRIDE_REPLACE_COMBINE = 4 —- This area replaces any gravity/damping calculated so far (in order), but keeps calculating the rest of the areas.

    • angular_damp

    Default

    1.0

    Setter

    set_angular_damp(value)

    Getter

    get_angular_damp()

    The rate at which objects stop spinning in this area. Represents the angular velocity lost per second.

    See ProjectSettings.physics/2d/default_angular_damp for more details about damping.


    • audio_bus_name

    Default

    “Master”

    Setter

    set_audio_bus_name(value)

    Getter

    get_audio_bus_name()

    The name of the area’s audio bus.


    If true, the area’s audio bus overrides the default audio bus.


    Default

    98.0

    Setter

    set_gravity(value)

    Getter

    get_gravity()

    The area’s gravity intensity (in pixels per second squared). This value multiplies the gravity vector. This is useful to alter the force of gravity without altering its direction.


    • gravity_distance_scale

    Default

    0.0

    Setter

    set_gravity_distance_scale(value)

    Getter

    get_gravity_distance_scale()


    Default

    false

    Setter

    set_gravity_is_point(value)

    Getter

    is_gravity_a_point()

    If true, gravity is calculated from a point (set via ). See also space_override.


    • gravity_vec

    The area’s gravity vector (not normalized). If gravity is a point (see gravity_point), this will be the point of attraction.


    • linear_damp

    Default

    0.1

    Setter

    set_linear_damp(value)

    Getter

    get_linear_damp()

    The rate at which objects stop moving in this area. Represents the linear velocity lost per second.

    See ProjectSettings.physics/2d/default_linear_damp for more details about damping.


    • monitorable

    Default

    true

    Setter

    set_monitorable(value)

    Getter

    is_monitorable()

    If true, other monitoring areas can detect this area.


    Default

    true

    Setter

    set_monitoring(value)

    Getter

    is_monitoring()

    If true, the area detects bodies or areas entering and exiting it.


    • priority

    The area’s priority. Higher priority areas are processed first.


    Default

    0

    Setter

    set_space_override_mode(value)

    Getter

    get_space_override_mode()

    Override mode for gravity and damping calculations within this area. See for possible values.

    Method Descriptions

    • get_overlapping_areas ( ) const

    Returns a list of intersecting Area2Ds. The overlapping area’s CollisionObject2D.collision_layer must be part of this area’s in order to be detected.

    For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • Array get_overlapping_bodies ( ) const

    Returns a list of intersecting s. The overlapping body’s CollisionObject2D.collision_layer must be part of this area’s in order to be detected.

    For performance reasons (collisions are all processed at the same time) this list is modified once during the physics step, not immediately after objects are moved. Consider using signals instead.


    • bool overlaps_area ( area ) const

    If true, the given area overlaps the Area2D.

    Note: The result of this test is not immediate after moving objects. For performance, the list of overlaps is updated once per frame and before the physics step. Consider using signals instead.


    • bool overlaps_body ( body ) const

    If , the given physics body overlaps the Area2D.

    Note: The result of this test is not immediate after moving objects. For performance, list of overlaps is updated once per frame and before the physics step. Consider using signals instead.

    The body argument can either be a PhysicsBody2D or a instance (while TileMaps are not physics bodies themselves, they register their tiles with collision shapes as a virtual physics body).