ResourceFormatSaver

    Saves a specific resource type to a file.

    The engine can save resources when you do it from the editor, or when you use the singleton. This is accomplished thanks to multiple s, each handling its own format and called automatically by the engine.

    By default, Godot saves resources as .tres (text-based), (binary) or another built-in format, but you can choose to create your own format by extending this class. Be sure to respect the documented return types and values. You should give it a global class name with class_name for it to be registered. Like built-in ResourceFormatSavers, it will be called automatically when saving resources of its recognized type(s). You may also implement a ResourceFormatLoader.

    Returns the list of extensions available for saving the resource object, provided it is recognized (see ).


    • bool recognize ( resource ) virtual

    Returns whether the given resource object can be saved by this saver.


    Returns @GlobalScope.OK on success, or an constant in case of failure.