ParallaxBackground
A node used to create a parallax scrolling background.
A ParallaxBackground uses one or more child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using . This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the .
- Vector2 scroll_base_offset
Default |
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Setter | set_scroll_base_offset(value) |
Getter | get_scroll_base_offset() |
The base position offset for all children.
- Vector2 scroll_base_scale
The base motion scale for all children.
Default |
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Setter | set_ignore_camera_zoom(value) |
Getter | is_ignore_camera_zoom() |
- Vector2 scroll_limit_begin
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than to work.
- Vector2 scroll_limit_end
Default | |
Setter | set_limit_end(value) |
Getter | get_limit_end() |
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than to work.
The ParallaxBackground’s scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.