RemoteTransform
RemoteTransform pushes its own Transform to another derived Node in the scene.
RemoteTransform pushes its own to another Spatial derived Node (called the remote node) in the scene.
It can be set to update another Node’s position, rotation and/or scale. It can use either global or local coordinates.
( ) |
- remote_path
The NodePath to the remote node, relative to the RemoteTransform’s position in the scene.
- update_position
Default |
|
Setter | set_update_position(value) |
Getter | get_update_position() |
If true
, the remote node’s position is updated.
If true
, the remote node’s rotation is updated.
- bool update_scale
Default | |
Setter | set_update_scale(value) |
Getter | get_update_scale() |
If true
, the remote node’s scale is updated.
- use_global_coordinates
If true
, global coordinates are used. If false
, local coordinates are used.
- void force_update_cache ( )
caches the remote node. It may not notice if the remote node disappears; forces it to update the cache again.