TextureButton
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
has the same functionality as , except it uses sprites instead of Godot’s Theme resource. It is faster to create, but it doesn’t support localization like more complex s.
The “normal” state must contain a texture (texture_normal); other textures are optional.
See also which contains common properties and methods associated with this node.
enum StretchMode:
STRETCH_SCALE = 0 —- Scale to fit the node’s bounding rectangle.
STRETCH_KEEP = 2 —- The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
STRETCH_KEEP_CENTERED = 3 —- The texture keeps its original size and stays centered in the node’s bounding rectangle.
STRETCH_KEEP_ASPECT = 4 —- Scale the texture to fit the node’s bounding rectangle, but maintain the texture’s aspect ratio.
STRETCH_KEEP_ASPECT_CENTERED = 5 —- Scale the texture to fit the node’s bounding rectangle, center it, and maintain its aspect ratio.
STRETCH_KEEP_ASPECT_COVERED = 6 —- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.
- expand
Default |
|
Setter | set_expand(value) |
Getter | get_expand() |
If true
, the texture stretches to the edges of the node’s bounding rectangle using the stretch_mode. If false
, the texture will not scale with the node.
- flip_h
Default | |
Setter | set_flip_h(value) |
Getter | is_flipped_h() |
If true
, texture is flipped horizontally.
If true
, texture is flipped vertically.
- StretchMode stretch_mode
Default | |
Setter | set_stretch_mode(value) |
get_stretch_mode() |
Controls the texture’s behavior when you resize the node’s bounding rectangle, only if is true
. Set it to one of the StretchMode constants. See the constants to learn more.
- texture_click_mask
Setter | set_click_mask(value) |
Getter | get_click_mask() |
Pure black and white BitMap image to use for click detection. On the mask, white pixels represent the button’s clickable area. Use it to create buttons with curved shapes.
- texture_disabled
Texture to display when the node is disabled. See BaseButton.disabled.
- texture_focused
Setter | set_focused_texture(value) |
Getter | get_focused_texture() |
Texture to display when the node has mouse or keyboard focus.
- Texture texture_hover
Setter | set_hover_texture(value) |
Getter | get_hover_texture() |
Texture to display when the mouse hovers the node.
- texture_normal
Texture to display by default, when the node is not in the disabled, focused, hover or pressed state.
- Texture texture_pressed
Setter | set_pressed_texture(value) |
Getter |
Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the Enter key or if the player presses the key.